Lack of some important UI features (like scrolls availability, independence of cursor position with scroll position, clickable column headers, clickable path line, thumbnails mode, accessibility etc etc - myriads of the them actually
![Sad :(](./images/smilies/icon_e_sad.gif)
That's because at the moment I've kinda stuck here with a custom written UI drawing/input handling. (mentioned in two topics already: http://magnumbytes.com/forum/viewtopic.php?f=6&t=137 and http://magnumbytes.com/forum/viewtopic.php?f=5&t=88).
That was entertaining to write it 3 years ago, and I still believe that NC provides nearly fastest UI possible in terms of performance (especially in Classic Mode - I even wrote own routines to draw monospaced text there), mostly thanks to my previous game development experience
![Smile :)](./images/smilies/icon_e_smile.gif)
So I have thoughts to pull the trigger, drop a handwritten UI and move to stock macOS controls there.
Surely, this will hit performance efficiency, but I think I can make it run smooth (not sure about directories with a 1,000,000 entries - as NC can handle currently, but nonetheless).
The problem is with Classic Mode - there's no way to make regular macOS controls to look like classic TUI (Norton, Volkov, FAR etc) and maintaining of two completely separate branches of UI would be a very heavy burden for me.
So I want to ask - is presence of Classic Mode in Nimble Commander crucial for you?
Current usage statistics shows that 10-20% of NC users prefer Classic Mode and simply dropping it is not fair.
Will gladly hear any opinion on this situation.
Thanks, Mike.